Diesel engine room

I’ve been working on the diesel engine room; added some textures, sounds, and animations. Haven’t yet baked lights for the prototype.

I also bought an amazing book from Amazon written by the son of the founder of Cummins Disesel. I’m hoping to use info from it to correctly update the 3D model and ensure I have an accurate simulation under the hood for the Krupp Germaniawerft F46A6P diesel most VIICs used.

Would love any feedback and as always, the updates are live in the sim.

Model Updates

I’ve been working on adding details to the model. The external body is built around the pressure hull. I tried to add appropriate holes in the body for water to pass through an am using a temporary texture/bump map. Lots left to do, including conning tower, but I am happy how this is coming along.

Sub construction scene

Part of the fun of a sim is being engrossed in a deep and rich world that feels as close to the real one as possible. Not only does the sim have to behave like the real thing, it has to look like it to; atmosphere matters.

Because I’ve always been fascinated with the construction of the U-Boats, and I need to make a super accurate model for the sim, I am building a scene where the user will get to see the U-Boat they will command being build, piece by piece. Using archived materials, I am building a model I can use for this. Here is the work in progress so far:

The view of the girders and keel I build in blender as 3D model being compared to
U-534 – yes, that was not a VIIC but the girder size will do

Continue reading → Sub construction scene

VIIC Blueprints / Model

When building a simulation, it is critical that the models, both physics/mechanics and visual, represent the real world object as accurately as possible. Even though the WWII U-boats were closely guarded, over time (through historical accounts, released documents, and even a captured U-boat now turned into a museum), information has become more readily available for those who seek it.

After weeks of research I have amassed enough information to incorporate into the game. My focus, from the start, was to simulate the majority of the U-boat fleet, the VIIC . The blueprints I am using as a reference for most of the work are:

VIIC blueprints

Continue reading → VIIC Blueprints / Model